Real coded UI - layout, components, type, motion - not paintings. Each opens full-screen with its own theme toggle (Carmel Stone light / Monterey Shale dark). Breadth first: tell me which directions you like and I'll converge + build them into the shell.
Shores as a calm node-map; Canals link related Shores; fog clears toward what you're active in.
Receding planes - active Shores in warm focus, dormant ones dissolving into cooler fog.
A refined card grid of Shores with Current sparklines + Canal links.
Real OSS-app panes tiled edge-to-edge; the gaps are live Canals; bottom Marine-Layer dock.
One sharp focal pane; peripheral panes recede into fog (attention as fog density).
Dense, high-noon pro layout - raw Kestra DAG + a real CRM table + a rising Pier.
A Pier risen from the dock with the Council's reasoning + a Leash-gated AP2 approval.
The Council as a vertical thread building to one Leash-approved action.